A passion for building compelling worlds in 3D along with the ability to make a mean old fashioned.
I bring skills in creating modular assets, and experience in modelling and texturing 3D environments and assets. Keen eye for details and problem solving skills. Proficient in polygon optimization and mesh flow with a good understanding of high poly modeling, low poly modeling and texture baking.
Proficiencies: Software Specialties and Technical Knowledge:
-Autodesk Maya
-Adobe Photoshop
-Substance Suit
-Unreal Engine 4
-UV Unwrapping
-High & Low-poly Modeling
-High & Low-poly baking
-Zbrush
-Microsoft Office
Have questions? Reach out on: dan.karlsson@outlook.com